Fix Indent

Please include the mailing list in your reply, thanks.

Hi,
Thanks a lot. It means I have to use a potential between the indenter and
material and use fix move.

Yes, you have to define interactions between the indenter and the
material. You might also need to make the indenter rigid by not
time-integrating it.

I have tried that method and saw only elastic kind of deformation. Change
of speed and depth didn't work in my case. Hence, I appreciate any

Impossible to comment.

Please include the mailing list in your reply, thanks.

Hi,
Thanks a lot. It means I have to use a potential between the indenter and
material and use fix move.

Yes, you have to define interactions between the indenter and the
material. You might also need to make the indenter rigid by not
time-integrating it.

I have tried that method and saw only elastic kind of deformation. Change
of speed and depth didn't work in my case. Hence, I appreciate any

Impossible to comment.

please note that what fix indent does is not conceptually different
from the method that ray describes. if you don't get comparable
results, then you are likely not using it correctly. the main benefit
of using fix indent is that it is computationally more efficient and
simpler to use. using explicit particles is the "cleaner" solution,
though.

axel.

Thanks a lot…

Please include the mailing list in your reply, thanks.

Hi,
Thanks a lot. It means I have to use a potential between the indenter and
material and use fix move.

Yes, you have to define interactions between the indenter and the
material. You might also need to make the indenter rigid by not
time-integrating it.

I have tried that method and saw only elastic kind of deformation. Change
of speed and depth didn’t work in my case. Hence, I appreciate any

Impossible to comment.

please note that what fix indent does is not conceptually different
from the method that ray describes. if you don’t get comparable
results, then you are likely not using it correctly. the main benefit
of using fix indent is that it is computationally more efficient and
simpler to use. using explicit particles is the “cleaner” solution,
though.

axel.