Tracking KE of sputtered atoms - Computationally efficient method?

Hi all,

I am looking to track the KE of sputtered atoms during an impact simulation. For example, I impact a substrate at 1 keV and expect 1-3 atoms to be sputtered. I want to track the KE distribution of these sputtered atoms. Based on previous literature they often do 500-1000 iterations to produce the distribution of the energy of sputtered atoms. Each iteration has 1 impact. Therefore this becomes a bit of a data overload. My plan was to use next/jump to have them all run in one large file.

My current method is to impact, then dump the z coordinate and ke of all atoms. I can then look for any atom with z coordinate above the surface and track its KE. However, with 40000 atoms and a dump every 100 time steps this is going to be a massive amount of data to process when we have 1000 dump files. Is there any easier or more efficient way of doing this?

For example I have thought of:

  • assigning sputtered atoms to a group based on their z coordinates then only dumping the KE of this group (however I don’t think I can use conditional statements to define a group)

  • printing the KE in a text file only if it is above a certain value, again I don’t think I can do this

Thanks very much.

Liam

Hi
I did exactly what you are requesting. For having a detailed KE distribution you should have enough impact and thus enough sputtered materials. KE is calculated using post processing the sputtered atom velocitIes.
See Brault et al 2016 https://www.frontiersin.org/articles/10.3389/fphy.2016.00020/full
for conducting such simulations with LAMMPS.
Best
Pascal

Pascal Brault
DR CNRS
GREMI UMR7344
CNRS-Université d’Orléans