i don’t see that similarity. in a QM code you cannot just turn off interactions in such a non-inclusive way either.
I probably didn’t describe what I’ve done well, but using capping atoms to properly terminate the QM bonds, making sure the capping atoms are invisible to the MM and then mapping the interactions between QM/MM, MM/MM and QM/QM atoms properly you recover the “correct” (to the limit you can within the QM/MM assumption) interactions. You just have to make sure all the combinations and permutations of interactions are properly accounted and the artificial constructs that are added are properly taken into account.
I modified PC-GAMESS to do this about a decade ago and it worked quite well.
that said, it should be extremely straightforward to implement such a reax/MM setup with the code in USER-QMMM and lib/qmmm, by adapting …
Since the concept, in the context of REAX, is to make things go faster, I believe REAX/MM would be the way to go. Using a polarizable force field for the MM part and including it in the charge equilibration process could eliminate the problem Axel mentioned about nonsymmetrical polarization.
Just an idea …
Jim
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